Goodgame Studios forum archives

Forum: empire-en
Board: [584] Players ask Players
Topic: [75714] Questions

[1639328] qwerty1232 [None] :: Oct. 1, 2013, 11:14 a.m.
xJadetsssx wrote: »
Coins are used when moving resources, moving troops or to, for example buy a piece of equipment at the alliance smithy, coin storage is "infinite" and you shouldn't care about having "too much" coins as when you level up, you will require to use a lot of coins everyday to survive, since the cost of troops, movement etc... will be way more. So don't stop getting coins because you think you have "too much". In an emergency or if a player attacks you and wipe your entire army you will need a lot of coins to rebuild your army.

Thanks. I wasn't concerned about having 'too much', more that I may not have been using them optimally.

I will assume by your omission there is no combat simulator or similar. Is the math behind attacks available anywhere?

[1639330] xJadetsssx [None] :: Oct. 1, 2013, 11:21 a.m.
qwerty1232 wrote: »
Thanks. I wasn't concerned about having 'too much', more that I may not have been using them optimally.

I will assume by your omission there is no combat simulator or similar. Is the math behind attacks available anywhere?

I stopped playing in March, therefore I lost the links for any complete guide, and since I haven't tried any "combat simulators" some people have said they have, I can't really tell you whether they are accurate or not, maybe someone will post a detailed guide or a simulator link soon ^...^

GGS have kept the battle system formula/algorithm pretty much as a secret.

But try checking the stats of the soldiers, that is self explanatory and might help you attack without needing a guide, you will also need to spy the NPC's, if you have a question you can just ask too.

[1639332] dueltheabdul (INT1) [None] :: Oct. 1, 2013, 11:21 a.m.
qwerty1232 wrote: »
Thanks. I wasn't concerned about having 'too much', more that I may not have been using them optimally.

I will assume by your omission there is no combat simulator or similar. Is the math behind attacks available anywhere?

It's pretty simple. When you spy on a castle, you get a list of the defenders. Write them down. Go back to your castle and calculate how much overall attack power your attackers have. And calculate how much overall defense (use the highest defense power your opponent has) power your enemy has. If your attack power is greater than his, you will win.

Please correct me if I am wrong..

[1639337] xJadetsssx [None] :: Oct. 1, 2013, 11:29 a.m.
It's pretty simple. When you spy on a castle, you get a list of the defenders. Write them down. Go back to your castle and calculate how much overall attack power your attackers have. And calculate how much overall defense (use the highest defense power your opponent has) power your enemy has. If your attack power is greater than his, you will win.

Please correct me if I am wrong..

This is Incorrect, tools such as mantlets and other stats such as commander ones affect this. Not to forget you can win with less attack power if for example, you won all sides in the walls and can face soldiers in the keep with an advantage. Also more attack power you have fewer the losses so it isn't recommended to send an attack based on your calculation or on a minimum.

It shouldn't be forgotten that there are melee attack power, ranged attack power, melee defense power and ranged defense power to take into account so it isn't that "simple" when dealing with higher amount of soldiers or in complex set-ups. To minimize losses, details such as attacking a flank or not attacking it and fighting the soldiers in the keep also should be counted.

[1639340] qwerty1232 [None] :: Oct. 1, 2013, 11:40 a.m.
It's pretty simple. When you spy on a castle, you get a list of the defenders. Write them down. Go back to your castle and calculate how much overall attack power your attackers have. And calculate how much overall defense (use the highest defense power your opponent has) power your enemy has. If your attack power is greater than his, you will win.

Please correct me if I am wrong..

Thanks, but winning wasn't the issue. I wanted to determine the ideal troop composition and configuration to minimise losses.

[1639341] dueltheabdul (INT1) [None] :: Oct. 1, 2013, 11:41 a.m.
qwerty1232 wrote: »
Thanks, but winning wasn't the issue. I wanted to determine the ideal troop composition and configuration to minimise losses.

Well you would match range defenders with melee attackers. And melee defenders with ranged attackers. As well as tools.

[1639342] dueltheabdul (INT1) [None] :: Oct. 1, 2013, 11:43 a.m.
xJadetsssx wrote: »
This is Incorrect, tools such as mantlets and other stats such as commander ones affect this. Not to forget you can win with less attack power if for example, you won all sides in the walls and can face soldiers in the keep with an advantage. Also more attack power you have fewer the losses so it isn't recommended to send an attack based on your calculation or on a minimum.

It shouldn't be forgotten that there are melee attack power, ranged attack power, melee defense power and ranged defense power to take into account so it isn't that "simple" when dealing with higher amount of soldiers or in complex set-ups. To minimize losses, details such as attacking a flank or not attacking it and fighting the soldiers in the keep also should be counted.

If you take the highest defense power of a defense troop then you should be safe. But yeah, I completely forgot about that other stuff.

[1639344] xJadetsssx [None] :: Oct. 1, 2013, 11:46 a.m.
If you take the highest defense power of a defense troop then you should be safe. But yeah, I completely forgot about that other stuff.

That is also inaccurate.

Assuming no one had single bonus, If you have 100'000 melee attack power and the defender had eg. 90'000 melee defense power. If the attacker divided the 100'000 melee attack power in 4 waves of 25'000 in a flank and the defender have all 90'000 melee defense power stationed in the flank since wave one the defender will win even being in theory 10% weaker.

As an example only:

Scenario: 1
Attackers Melee power/Defenders Melee power

Wave 1:
100000/90000
-88000/-90000
12000/0
Attackers win.

Scenario 2

Wave 1:
25000/90000
-25000/-17000

Wave 2:
25000/73000
-25000/-19000

Wave 3:
25000/54000
-25000/-21000

Wave 4:
25000/33000
-25000/-23000

0/10000
Defenders Win.

Have on mind those numbers (and those losses) are fictional examples, but the battle system works in a similar way, one way to prove this (I don't know if it's still possible) is by sending tier 2 (Two handed Swords and Heavy Crossbowmen) to a Dragon Fortress with an exact amount of tools in every wave in a flank and seeing how wave 1 will kill less opponents and the other waves will clear more even if the same amount and type of soldiers are fighting with the same bonuses across all battle.
At least it worked in a similar way since I started playing but I left 4-5 months ago so if GGS changed anything is not my fault if it doesn't work that way anymore.

[1639394] harley OMalley [None] :: Oct. 1, 2013, 1:33 p.m.
Where Do I find the encampment. It says build Level 2 but I can not find any

[1639398] xJadetsssx [None] :: Oct. 1, 2013, 1:35 p.m.
Where Do I find the encampment. It says build Level 2 but I can not find any

You should have a Level 1 camp-looking building in your main castle, that is the encampment, you can upgrade it by clicking on it and selecting the appropriate option.

[1639407] GORDON63 [None] :: Oct. 1, 2013, 1:51 p.m.
How does it take for my castle which is lv 11 to turn into ruins ?

[1639409] CptCHEESEBURGER [None] :: Oct. 1, 2013, 1:53 p.m.
Unless they've changed it. You would usually go into ruins in 12 days. (Your level +1)

[1639411] GORDON63 [None] :: Oct. 1, 2013, 1:55 p.m.
I need to know excatly how long it takes to go into ruins because i am at level 11

[1639412] xJadetsssx [None] :: Oct. 1, 2013, 1:56 p.m.
Unless they've changed it. You would usually go into ruins in 12 days. (Your level +1)

That is somewhat true, but it seems that if a player is already rarely ever active him/her might fall in ruins before [Your level +1 day]
GORDON63 wrote: »
I need to know excatly how long it takes to go into ruins because i am at level 11

As CptCHEESEBURGER said, it will take around 12 days.

[1639455] 123guy [None] :: Oct. 1, 2013, 3:39 p.m.
xJadetsssx wrote: »
That is somewhat true, but it seems that if a player is already rarely ever active him/her might fall in ruins before [Your level +1 day]



As CptCHEESEBURGER said, it will take around 12 days.

Don't know if you are aware of this, but some changes took place in the ruin system. Its all here:http://en.board.goodgamestudios.com/empire/showthread.php?75669-Bring-back-the-old-ruin-system!&highlight=ruin+system

[1639471] Lord Porky [None] :: Oct. 1, 2013, 3:59 p.m.
How much does Hanzolo really look like Yoda?

[1639485] Unknown :: Oct. 1, 2013, 4:28 p.m.
Lord Porky wrote: »
How much does Hanzolo really look like Yoda?

his avatar doesn't.but im sure real life hanzolo looks like yoda alot

[1639799] Luap Serbmif [None] :: Oct. 2, 2013, 3:15 a.m.
I want to give my castle/OP to another player. How can this be done?

[1639806] dueltheabdul (INT1) [None] :: Oct. 2, 2013, 3:45 a.m.
You can just let him conquer it or you can abandon it and let him take it. If he is in the same alliance, let him get out. Take out all of your troops and let him conquer it.

[1639853] Yossarian [None] :: Oct. 2, 2013, 5:23 a.m.
If you abandon an outpost it returns to an unbuilt outpost, just let the person capture it and they will get most of the buildings you have built, and the walls, towers and keep stay as they are, some buildings with be destroyed by the capture.